Assistant Professorship of Information Systems (Gamification) – endowed by adidas
Our research group focuses on the increasing penetration of technology, business, and everyday life with games, game design elements, and emerging phenomena from the (video) gaming industry, such as virtual & augmented realities, virtual goods, eSports, the ‘metaverse’ or serious games.
In particular, we investigate the design of gamified information systems and the effects of game design feature on human motivation, experiences, and behaviour (e.g., engagement, participation, collaboration, performance, learning, or technology use).
We apply our research in various domains (e.g., sales & marketing, mobility, education, collaboration, product design, innovation, creativity) and industries (e.g., consumer goods, automotive, banking, healthcare, education) and focus on finding solutions for urgent challenges of organizations and society.
We are happy to announce that Juho Hamari, Nannan Xi, and Ana Tome Klock from the Gamification Group, and Benedikt Morschheuser from our research group will organise the Gamification minitrack at the Hawaii International Conference on System Sciences, HICSS in January 2025, Hilton Waikoloa Village, ...
We are pleased to invite you to submit your latest research to the Games or Gamification track at the 27th International Academic Mindtrek conference, which will take place between the 8th and 11th of October 2024 in Tampere, Finland. The Academic Mindtrek conference is an exciting meeting place whe...
Our gamification research group, along with students from the Master's program 'International Information Systems' and Sandra Jeleazcov from the University Hospital in Erlangen, attended the Bavarian gaming event of the year.
Amidst brand-new games, e-sports, expert lectures, anime, and cosplay, ...
Today, the German television news service "tagesschau.de" delves into the application of gamification in the workplace. I had the honor of providing an in-depth interview before the article, where I underscored the potential benefits and risks of integrating gamification into work environments. I am...
The exhibition "Metaverse: Phenomenal Digital?" is currently running at the Deutsches Museum Nürnberg. The exhibition explains the essential foundations of this future vision, provides insights into current metaverse platforms, and discusses the social, economic, and legal dimensions of this phenome...